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  1. #UI_GENERAL GENERAL
  2. #UI_PRICE PRICE
  3. #UI_LIFE Life value:
  4. #UI_BUILDINGTIME Build. time:
  5. #UI_COST Value:
  6. #UI_SPEED Speed:
  7. #UI_VISION Vision:
  8. #UI_MORALEREGENERATION Morale regeneration:
  9. #UI_STRIKEPROBABILITY Assault probability:
  10. #UI_VETERANEXPERT Veteran / Expert:
  11. #UI_ATTACK ATTACK
  12. #UI_ATTACKSPEED Speed
  13. #UI_ATTACKTYPE Type
  14. #UI_ATTACKRADIUS Radius
  15. #UI_ATTACKDAMAGE Damage
  16. #UI_ATTACKUPGRADES Upgrades
  17. #UI_DEFENCE DEFENCE
  18. #UI_DEFENCETYPE Type
  19. #UI_DEFENCEVALUE Value
  20. #UI_DEFENCEUPGRADES Upgrades
  21. #UI_SPECIFIC SPECIFIC
  22. #UI_SPREAD Dispersion:
  23. #UI_MORALE Morale normal / current:
  24. #UI_ABILITIES ABILITIES
  25. #UI_UPGRADES UPGRADES
  26. #UIHINT_WOOD Wood
  27. #UIHINT_STONE Stone
  28. #UIHINT_GOLD Gold
  29. #UIHINT_FOOD Food
  30. #UIHINT_IRON Iron
  31. #UIHINT_LIFE Life value
  32. #UIHINT_BUILDINGTIME Building time
  33. #UIHINT_SPEED Speed
  34. #UIHINT_VISION Vision
  35. #UIHINT_COST The number of points that the enemy gets when they kill or capture
  36. #UIHINT_ATTACKSPEED Attack speed
  37. #UIHINT_ATTACKRADIUS Attack radius
  38. #UIHINT_ATTACKTYPE Attack type
  39. #UIHINT_ATTACKDAMAGE Attack damage
  40. #UIHINT_ATTACKUPGRADEII Attack upgrade (Level II)
  41. #UIHINT_ATTACKUPGRADEIII Attack upgrade (Level III)
  42. #UIHINT_ATTACKUPGRADEIV Attack upgrade (Level IV)
  43. #UIHINT_DEFENCETYPE Weapon type
  44. #UIHINT_DEFENCECHOPPING Cutting weapon DEFENCE
  45. #UIHINT_DEFENCEPIERCING Thrust weapon DEFENCE
  46. #UIHINT_DEFENCECRUSHING Crushing weapon DEFENCE
  47. #UIHINT_DEFENCEUPGRADECHII Cutting weapon DEFENCE upgrade (Level II)
  48. #UIHINT_DEFENCEUPGRADECHIII Cutting weapon DEFENCE upgrade (Level III)
  49. #UIHINT_DEFENCEUPGRADECHIV Cutting weapon DEFENCE upgrade (Level IV)
  50. #UIHINT_DEFENCEUPGRADEPII Thrust weapon DEFENCE upgrade (Level II)
  51. #UIHINT_DEFENCEUPGRADEPIII Thrust weapon DEFENCE upgrade (Level III)
  52. #UIHINT_DEFENCEUPGRADEPIV Thrust weapon DEFENCE upgrade (Level IV)
  53. #UIHINT_DEFENCEUPGRADECRII Crushing weapon DEFENCE upgrade (Level II)
  54. #UIHINT_DEFENCEUPGRADECRIII Crushing weapon DEFENCE upgrade (Level III)
  55. #UIHINT_DEFENCEUPGRADECRIV Crushing weapon DEFENCE upgrade (Level IV)
  56. #UIHINT_SPREAD Dispersion (only for the shooting weapon)
  57. #UIHINT_STRIKEPROBABILITY Assault probability
  58. #UIHINT_VETERANEXPERT Number of units that should be killed in order to became veteran / expert
  59. #UIHINT_GENERAL General parameters
  60. #UIHINT_ATTACK Attack parameters
  61. #UIHINT_DEFENCE DEFENCE parameters
  62. #UIHINT_SPECIFIC Specific parameters
  63. #UIHINT_TITLE Title
  64. #UIHINT_INFO Brief info
  65. #UIHINT_ICON Appearance
  66. #UIHINT_ABILITIES Hero abilities
  67. #UIHINT_UPGRADES Possible upgrades
  68. #UIHINT_ATTACKUPGRADES Attack upgrades
  69. #UIHINT_DEFENCEUPGRADES DEFENCE upgrades
  70. #UIHINT_PRICE Building price
  71. #UIHINT_ATTACKUPGRADESLEVELS Attack upgrade levels
  72. #UIHINT_DEFENCEUPGRADESLEVELS DEFENCE upgrade levels
  73. #UIHINT_DEFENCEVALUES DEFENCE from the weapons by types